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Learning Path Courses:

  • Rendering




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    The material presented in this course helps you gain an understanding of the following topics:

    • Setting up the renderer
    • Using Scene Converter
    • Rendering with Autodesk Cloud Service
    • ART renderer configuration
    • Arnold renderer configuration
    • QuickSilver renderer configuration
    • Scanline renderer configuration

     

    Approximate Duration:  25 minutes


  • Output




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    The material presented in this course helps you gain an understanding of the following topics:

    • Creating still images
    • Creating a panorama view
    • Batch rendering
    • Exporting models for 3d printing

     

    Approximate Duration:  15 minutes


  • Effects and Dynamics




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    The material presented in this course helps you gain an understanding of the following topics:

    • Using render effects
    • Adding camera glare

     

    Approximate Duration:  5 minutes


  • Post-Production




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    The material presented in this course helps you gain an understanding of the following topics:

    • Adding change of place or time indicators
    • Adding input image events to the post queue
    • Editing event timing in video post queue
    • Rendering in passes
    • Working with state sets

     

    Approximate Duration:  20 minutes


  • Working with Standards

    The material presented in this course helps you gain an understanding of the following topics:

    Creating a prototype file
    Creating a template

     

    Approximate Duration:  5 minutes​

  • IK and Rigging




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    The material presented in this course helps you gain an understanding of the following topics:

    • Creating a CAT rig
    • Skins Character Generator
    • FBX to rig and value of DQ
    • Creating a hierarchy
    • Locating pivot points
    • Inherited degrees of freedom
    • Understanding biped animation
    • Using weight tables
    • Working with geodesic voxel skinning
    • Setting up to work with the Skin Modifier
    • Working with the Skin Modifier
    • Animation forward kinematics

     

    Approximate Duration:  45 minutes


  • Scripting




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    The material presented in this course helps you gain an understanding of the following topics:

    • What is MAXScript?
    • The scripting menu
    • Maxscript Listener
    • Recording to capture
    • Learning resources
    • Example-solar system
    • What is the Max Creation Content (MCG) package?
    • Installing MCG
    • Using the MCG stair

     

    Approximate Duration:  30 minutes


  • Introduction to 3ds Max




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    The material presented in this course helps you gain an understanding of the following topics:

    • What is 3ds Max
    • 3ds Max user interface
    • Customizing the 3ds Max user interface
    • Opening and Saving Files in 3ds Max
    • 3ds Max user preferences and basic setup
    • 3ds Max scene navigation
    • Working with the 3ds Max Asset Library

     

    Approximate Duration:  30 minutes

     

     


  • Planning the Production




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    The material presented in this course helps you gain an understanding of the following topics:

    • Visualization Workflow Overview
    • Having a preproduction Plan
    • Creating a storyboard
    • Understanding Level of Detail for the render
    • Wireframes Low-Grade Renders and Iterations

     

    Approximate Duration:  15 minutes

     

     

     


  • Assembling the Project from AutoCAD and Revit




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    The material presented in this course helps you gain an understanding of the following topics:

    • Linking vs Importing files in 3ds Max
    • Linking a Revit model in 3ds Max
    • Linking AutoCAD models in 3ds Max
    • Linking FBX Files in 3ds Max
    • Reloading and managing Links in 3ds Max
    • Importing a Revit model in 3ds Max
    • Importing AutoCAD models in 3ds Max
    • Importing FBX Files in 3ds Max

     

    Approximate Duration:  30 minutes


  • General Interoperability




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    The material presented in this course helps you gain an understanding of the following topics:

    • Referencing 3ds Max scenes
    • Referencing external objects in 3ds Max
    • Exporting FBX Files in 3ds Max
    • Importing Alembic files in 3ds Max
    • Importing Inventor files in 3ds Max
    • Importing Sketchup files in 3ds Max

     

    Approximate Duration:  15 minutes


  • Civil 3D Interoperability




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    The material presented in this course helps you gain an understanding of the following topics:

    • Introduction to the Civil View in 3ds Max
    • Preparing the Civil 3d project in 3ds Max
    • Importing the Civil 3d model into 3ds Max
    • Adding street markings, signs, and other static objects in 3ds Max
    • Adding buildings and trees in 3ds Max
    • Adding vehicles in 3ds Max

     

    Approximate Duration:  20 minutes


  • Modeling Objects




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    The material presented in this course helps you gain an understanding of the following topics:

    Basics of object creation

    Creating 2D shapes

    Creating a surface from a 2D shape

    Using the extrude and shell modifiers

    Moving objects

    Cloning objects

    Scaling objects

    Rotating objects

    Aligning objects

    Using the spacing tool

    Mirroring objects

    Understanding surfaces in 3ds Max

    Using paint deformation to edit surfaces

    Using Autogrid

    Select and place objects

    Creating and modifying an editable poly

    Using lofts to create objects

    Creating terrains

    Outlining shapes with splines

    Using the lathe modifier

    Using extended splines

    Placing text

    Placing AEC walls

    Placing 3ds Max doors

    Placing 3ds Max windows

    Placing 3ds Max stairs

    Placing 3ds Max railings

    Placing foliage

    Using object paint

    Using the cloth modifier

    Reducing polygon count using Prooptimizer

    Creating subdivision surfaces with Opensubdiv

     

    Approximate Duration:  90 minutes


  • Materials




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    The material presented in this course helps you gain an understanding of the following topics:

    • Introduction to 3ds Max materials
    • Creating materials in 3ds Max
    • Creating a material library in 3ds Max
    • Working with maps in 3ds Max
    • Working with bump maps
    • Using ShapeMap maps
    • Using displacement mapping
    • Using blended box map
    • Working with substance maps
    • Using the advanced wood map
    • Using TextMap to customize maps
    • Working with physical materials
    • Creating a blend material
    • Working with texture maps
    • Painting textures with viewport canvas
    • Working with multi/sub-object materials
    • Working with Arnold materials
    • Working with vector graphics

     

    Approximate Duration:  45 minutes


  • Working with 3ds Cameras




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    The material presented in this course helps you gain an understanding of the following topics:

    • Overview of 3ds Max cameras
    • General image composition
    • Applying rule of thirds for scene composition
    • Placing physical cameras
    • Using camera clipping planes
    • Camera sequencing
    • Animating cameras

     

    Approximate Duration:  20 minutes


  • Lighting




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    The material presented in this course helps you gain an understanding of the following topics:

    • Understanding natural and artificial lighting
    • Understanding direct and indirect lighting in 3ds Max
    • Using standard lights
    • Using photometric lights
    • Using sun positioner
    • Using a daylight system
    • Understanding image-Based lighting with ART Renderer
    • Working with Arnold lights

     

    Approximate Duration:  30 minutes


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