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Learning Path Courses:

  • Rendering

    The material presented in this course helps you gain an understanding of the following topics:

    • Setting up the renderer
    • Using Scene Converter
    • Rendering with Autodesk Cloud Service
    • ART renderer configuration
    • Arnold renderer configuration
    • QuickSilver renderer configuration
    • Scanline renderer configuration

    Approximate Duration:  25 minutes

  • Output

    The material presented in this course helps you gain an understanding of the following topics:

    • Creating still images
    • Creating a panorama view
    • Batch rendering
    • Exporting models for 3d printing

    Approximate Duration:  15 minutes

  • Effects and Dynamics

    The material presented in this course helps you gain an understanding of the following topics:

    • Using render effects
    • Adding camera glare

    Approximate Duration:  5 minutes

  • Post-Production

    The material presented in this course helps you gain an understanding of the following topics:

    • Adding change of place or time indicators
    • Adding input image events to the post queue
    • Editing event timing in video post queue
    • Rendering in passes
    • Working with state sets

    Approximate Duration:  20 minutes

  • Working with Standards

    The material presented in this course helps you gain an understanding of the following topics: Creating a prototype file Creating a template   Approximate Duration:  5 minutes​
  • IK and Rigging

    The material presented in this course helps you gain an understanding of the following topics:

    • Creating a CAT rig
    • Skins Character Generator
    • FBX to rig and value of DQ
    • Creating a hierarchy
    • Locating pivot points
    • Inherited degrees of freedom
    • Understanding biped animation
    • Using weight tables
    • Working with geodesic voxel skinning
    • Setting up to work with the Skin Modifier
    • Working with the Skin Modifier
    • Animation forward kinematics

    Approximate Duration:  45 minutes

  • Scripting

    The material presented in this course helps you gain an understanding of the following topics:

    • What is MAXScript?
    • The scripting menu
    • Maxscript Listener
    • Recording to capture
    • Learning resources
    • Example-solar system
    • What is the Max Creation Content (MCG) package?
    • Installing MCG
    • Using the MCG stair

    Approximate Duration:  30 minutes

  • Introduction to 3ds Max

    The material presented in this course helps you gain an understanding of the following topics:

    • What is 3ds Max
    • 3ds Max user interface
    • Customizing the 3ds Max user interface
    • Opening and Saving Files in 3ds Max
    • 3ds Max user preferences and basic setup
    • 3ds Max scene navigation
    • Working with the 3ds Max Asset Library

    Approximate Duration:  30 minutes

  • Planning the Production

    The material presented in this course helps you gain an understanding of the following topics:

    • Visualization Workflow Overview
    • Having a preproduction Plan
    • Creating a storyboard
    • Understanding Level of Detail for the render
    • Wireframes Low-Grade Renders and Iterations

    Approximate Duration:  15 minutes

  • Assembling the Project from AutoCAD and Revit

    The material presented in this course helps you gain an understanding of the following topics:

    • Linking vs Importing files in 3ds Max
    • Linking a Revit model in 3ds Max
    • Linking AutoCAD models in 3ds Max
    • Linking FBX Files in 3ds Max
    • Reloading and managing Links in 3ds Max
    • Importing a Revit model in 3ds Max
    • Importing AutoCAD models in 3ds Max
    • Importing FBX Files in 3ds Max

    Approximate Duration:  30 minutes

  • General Interoperability

    The material presented in this course helps you gain an understanding of the following topics:

    • Referencing 3ds Max scenes
    • Referencing external objects in 3ds Max
    • Exporting FBX Files in 3ds Max
    • Importing Alembic files in 3ds Max
    • Importing Inventor files in 3ds Max
    • Importing Sketchup files in 3ds Max

    Approximate Duration:  15 minutes

  • Civil 3D Interoperability

    The material presented in this course helps you gain an understanding of the following topics:

    • Introduction to the Civil View in 3ds Max
    • Preparing the Civil 3d project in 3ds Max
    • Importing the Civil 3d model into 3ds Max
    • Adding street markings, signs, and other static objects in 3ds Max
    • Adding buildings and trees in 3ds Max
    • Adding vehicles in 3ds Max

    Approximate Duration:  20 minutes

  • Modeling Objects

    The material presented in this course helps you gain an understanding of the following topics:

     Basics of object creation

     Creating 2D shapes

     Creating a surface from a 2D shape

     Using the extrude and shell modifiers

     Moving objects

     Cloning objects

     Scaling objects

     Rotating objects

     Aligning objects

     Using the spacing tool

     Mirroring objects

     Understanding surfaces in 3ds Max

     Using paint deformation to edit surfaces

     Using Autogrid

     Select and place objects

     Creating and modifying an editable poly

     Using lofts to create objects

     Creating terrains

     Outlining shapes with splines

     Using the lathe modifier

     Using extended splines

     Placing text

     Placing AEC walls

     Placing 3ds Max doors

     Placing 3ds Max windows

     Placing 3ds Max stairs

     Placing 3ds Max railings

     Placing foliage

     Using object paint

     Using the cloth modifier

     Reducing polygon count using Prooptimizer

     Creating subdivision surfaces with Opensubdiv

    Approximate Duration:  90 minutes

  • Materials

    The material presented in this course helps you gain an understanding of the following topics:

    • Introduction to 3ds Max materials
    • Creating materials in 3ds Max
    • Creating a material library in 3ds Max
    • Working with maps in 3ds Max
    • Working with bump maps
    • Using ShapeMap maps
    • Using displacement mapping
    • Using blended box map
    • Working with substance maps
    • Using the advanced wood map
    • Using TextMap to customize maps
    • Working with physical materials
    • Creating a blend material
    • Working with texture maps
    • Painting textures with viewport canvas
    • Working with multi/sub-object materials
    • Working with Arnold materials
    • Working with vector graphics

    Approximate Duration:  45 minutes

  • Working with 3ds Cameras

    The material presented in this course helps you gain an understanding of the following topics:

    • Overview of 3ds Max cameras
    • General image composition
    • Applying rule of thirds for scene composition
    • Placing physical cameras
    • Using camera clipping planes
    • Camera sequencing
    • Animating cameras

    Approximate Duration:  20 minutes

  • Lighting

    The material presented in this course helps you gain an understanding of the following topics:

    • Understanding natural and artificial lighting
    • Understanding direct and indirect lighting in 3ds Max
    • Using standard lights
    • Using photometric lights
    • Using sun positioner
    • Using a daylight system
    • Understanding image-Based lighting with ART Renderer
    • Working with Arnold lights

    Approximate Duration:  30 minutes

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