In this course, you will learn about what resources are available and materials can be created and modified.
Course Objectives
The material presented in this course shows how to:
- Locate free, useful scenes and an Arnold Material library.
- Create 3 typical Physical Materials (paint, polished granite and brushed metal).
- Create Arnold Standard Surface Material.
- Explore material presets and maps with the 3ds Max physical material.
- Use Arnold RenderView for fast feedback and comparison of images.
- Benefit from fast “live” edits in an interactive window where lighting/material changes change the interplay of materials with properties like reflection so these an be evaluated before committing to any final renders or animations.
- Use RenderView in both a test scene or eventually in a final project.
Course Prerequisites
To participate in this training course, you should have the following:
- None
(Course Duration: 30 Minutes)