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Learning Path Courses:

  • Civil 3D Interoperability

    The material presented in this course helps you gain an understanding of the following topics:
    Introduction to the Civil View in 3ds Max
    Preparing the Civil 3d project in 3ds Max
    Importing the Civil 3d model into 3ds Max
    Adding street markings, signs, and other static objects in 3ds Max
    Adding buildings and trees in 3ds Max
    Adding vehicles in 3ds Max

    Approximate Duration: 20 minutes

  • Output

    The material presented in this course helps you gain an understanding of the following topics:
    Creating still images
    Creating a panorama view
    Batch rendering
    Exporting models for 3d printing

    Approximate Duration: 15 minutes

  • Modeling Objects




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    The material presented in this course helps you gain an understanding of the following topics:

    Basics of object creation

    Creating 2D shapes

    Creating a surface from a 2D shape

    Using the extrude and shell modifiers

    Moving objects

    Cloning objects

    Scaling objects

    Rotating objects

    Aligning objects

    Using the spacing tool

    Mirroring objects

    Understanding surfaces in 3ds Max

    Using paint deformation to edit surfaces

    Using Autogrid

    Select and place objects

    Creating and modifying an editable poly

    Using lofts to create objects

    Creating terrains

    Outlining shapes with splines

    Using the lathe modifier

    Using extended splines

    Placing text

    Placing AEC walls

    Placing 3ds Max doors

    Placing 3ds Max windows

    Placing 3ds Max stairs

    Placing 3ds Max railings

    Placing foliage

    Using object paint

    Using the cloth modifier

    Reducing polygon count using Prooptimizer

    Creating subdivision surfaces with Opensubdiv

     

    Approximate Duration:  90 minutes


  • Effects and Dynamics

    The material presented in this course helps you gain an understanding of the following topics:
    Using render effects
    Adding camera glare

    Approximate Duration: 5 minutes

  • General Interoperability

    The material presented in this course helps you gain an understanding of the following topics:
    Referencing 3ds Max scenes
    Referencing external objects in 3ds Max
    Exporting FBX Files in 3ds Max
    Importing Alembic files in 3ds Max
    Importing Inventor files in 3ds Max
    Importing Sketchup files in 3ds Max

    Approximate Duration: 15 minutes

  • Assembling the Project from AutoCAD and Revit

    The material presented in this course helps you gain an understanding of the following topics:
    Linking vs Importing files in 3ds Max
    Linking a Revit model in 3ds Max
    Linking AutoCAD models in 3ds Max
    Linking FBX Files in 3ds Max
    Reloading and managing Links in 3ds Max
    Importing a Revit model in 3ds Max
    Importing AutoCAD models in 3ds Max
    Importing FBX Files in 3ds Max

    Approximate Duration: 30 minutes

  • Lighting

    The material presented in this course helps you gain an understanding of the following topics:
    Understanding natural and artificial lighting
    Understanding direct and indirect lighting in 3ds Max
    Using standard lights
    Using photometric lights
    Using sun positioner
    Using a daylight system
    Understanding image-Based lighting with ART Renderer
    Working with Arnold lights

    Approximate Duration: 30 minutes

  • Scripting

    The material presented in this course helps you gain an understanding of the following topics:
    What is MAXScript?
    The scripting menu
    Maxscript Listener
    Recording to capture
    Learning resources
    Example-solar system
    What is the Max Creation Content (MCG) package?
    Installing MCG
    Using the MCG stair

    Approximate Duration: 30 minutes

  • Introduction to 3ds Max

    The material presented in this course helps you gain an understanding of the following topics:
    What is 3ds Max
    3ds Max user interface
    Customizing the 3ds Max user interface
    Opening and Saving Files in 3ds Max
    3ds Max user preferences and basic setup
    3ds Max scene navigation
    Working with the 3ds Max Asset Library

    Approximate Duration: 30 minutes

  • Post-Production

    The material presented in this course helps you gain an understanding of the following topics:
    Adding change of place or time indicators
    Adding input image events to the post queue
    Editing event timing in video post queue
    Rendering in passes
    Working with state sets

    Approximate Duration: 20 minutes

  • Materials

    The material presented in this course helps you gain an understanding of the following topics:
    Introduction to 3ds Max materials
    Creating materials in 3ds Max
    Creating a material library in 3ds Max
    Working with maps in 3ds Max
    Working with bump maps
    Using ShapeMap maps
    Using displacement mapping
    Using blended box map
    Working with substance maps
    Using the advanced wood map
    Using TextMap to customize maps
    Working with physical materials
    Creating a blend material
    Working with texture maps
    Painting textures with viewport canvas
    Working with multi/sub-object materials
    Working with Arnold materials
    Working with vector graphics

    Approximate Duration: 45 minutes

  • IK and Rigging

    The material presented in this course helps you gain an understanding of the following topics:
    Creating a CAT rig
    Skins Character Generator
    FBX to rig and value of DQ
    Creating a hierarchy
    Locating pivot points
    Inherited degrees of freedom
    Understanding biped animation
    Using weight tables
    Working with geodesic voxel skinning
    Setting up to work with the Skin Modifier
    Working with the Skin Modifier
    Animation forward kinematics

    Approximate Duration: 45 minutes

  • Planning the Production

    The material presented in this course helps you gain an understanding of the following topics:
    Visualization Workflow Overview
    Having a preproduction Plan
    Creating a storyboard
    Understanding Level of Detail for the render
    Wireframes Low-Grade Renders and Iterations

    Approximate Duration: 15 minutes

  • Working with 3ds Cameras

    The material presented in this course helps you gain an understanding of the following topics:
    Overview of 3ds Max cameras
    General image composition
    Applying rule of thirds for scene composition
    Placing physical cameras
    Using camera clipping planes
    Camera sequencing
    Animating cameras

    Approximate Duration: 20 minutes

  • Working with Standards

    The material presented in this course helps you gain an understanding of the following topics:
    Creating a prototype file
    Creating a template

    Approximate Duration: 5 minutes

  • Rendering

    The material presented in this course helps you gain an understanding of the following topics:
    Setting up the renderer
    Using Scene Converter
    Rendering with Autodesk Cloud Service
    ART renderer configuration
    Arnold renderer configuration
    QuickSilver renderer configuration
    Scanline renderer configuration

    Approximate Duration: 25 minutes

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